[6], Those dwarves who betrayed either Citadel Adbar or the Hammers of Moradin lost the powers they were granted from Moradin. . Members of the Hammers of Moradin, Hammer of Moradin Wiki Le Monde des Royaumes Oubliés (French), https://forgottenrealms.fandom.com/wiki/Hammers_of_Moradin?oldid=574824. Hammers are probably the second or third best weapon in D&D, depending on what you think about axes. Hammer Throw (Ex): A hammer of Moradin may use his warhammer as a thrown weapon with a range increment of 20 feet. A Hammer of Moradin had a number of unique abilities, which improved the more experienced they had serving within the order. I would agree that a Cleric entry would be better if the class in any way advanced spellcasting. Thus, his bonus on damage rolls with this weapon equals 1-1/2 times his Strength bonus when he wields it in one hand and twice his Strength bonus when he wields it in two hands. Reply. With his hammer and his tenacity, he struck down each primordial that would think to destroy his creations. 2013-03-12, 10:19 AM. A hammer of Moradin who violates his alignment or betrays either Citadel Adbar or the Hammers of Moradin as a whole loses all spell-like and supernatural abilities gained from this prestige class. He has a flowing beard that reaches his knees. The sound of the impact rolled across the land turning the heads of man and beast alike in question. . Moradin dresses plainly, wearing furs and the leather leggings and aprons of a humble smith. The 5th Edition Players Handbook include Knowledge as a suggested domain. He is usually fighting threats or helping in the building of new settlements for the dwarves. To use this ability, the hammer of Moradin makes a normal attack roll. Favored weapon He carved the mountains from primordial earth and is the guardian and protector of the hearth and the family. Dwarves from all walks of life follow him. Since returning special ability grants returning of thrown weapon just before starting next round, I can make either one ranged attack per round or four melee attacks. 2–8: The Hammer of Moradin. . Moradin Moradin is the god of creation and patron of artisans, especially miners and smiths. Oct 28, 2004 #4 The Warpriest from Complete Divine is fairly nice. Moradin(mor-uh-din) is a stern paternal deity, gruff and uncompromising, and hard as stone when it comes to protecting his chosen race. . On his forearms are his only concession to vanity, a pair of pure gold bracers. . He carved the mountains from primordial earth and is the guardian and protector of the hearth and the family. The very hammer Moradin himself used to forge the Dwarven race from the Earth and defeat the Orcish god of war in combat. . . . 3rd Edition Statistics[1] [5] The attacks of these mighty warriors completely bypassed the armor of their foes. . . Level 5 Spell: Contagion. Extra 0.5 Str bonus on warhammer dmg, extra dmg due to enemy armor, Quake (AoE Reflex or fall prone!) And with these magic hammers from D&D past, your future is nails. Thus, a hammer of Moradin striking a creature wearing a breastplate gains a +5 bonus on his damage roll. **Always the expert at adaptation, Takiskal brings another favorite from 3.5** Oath of the Hammer Requirement: Dwarf race Within the halls of Citadel Adbar in the icy North, an elite order of warrior-priests stands ready to defend the dwarven people against the onslaught of fell giants, dark elves, and goblinoids. The Hammers serve both as commanders of dwarven armies and as an elite strike force skilled in dealing with anything from large … His titles include Soul Forger, Dwarffather, the All-Father, and the Creator. . Game background Title(s) Soul Forger, Dwarffather, the All Father, the Creator Home plane Dwarfhome (Forgotten Realms)/Celestia, the Radiant Throne (4th edition) Power level Greater Alignment Lawful Good Por At 7th level, the hammer of Moradin may add his base Will save modifier to his AC once per day as a free action. . Moradin is worshipped at forges and hearths. Race The Hammers of Moradin are an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. Temple. Hammers of Moradin [edit source] The Hammers of Moradin are an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. Moradin's clerics, known as Sonnlinor, were usually drawn from family lines, like most dwarven occupations; they wore earthy colors, with chain mail and silvered helms. He is married to Berronar Truesilver, and counts Gruumsh and Maglubiyetamong his most fierce foes. . . They fought with the righteous fury of the All-Father,[1] channeling their faith into unique feats of combat. With the aid of Moradin, the dwarven god of creation, he first crafted four great tools: the Brutal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping Hammer. . One of the classes i multiclass is Hammer of Moradin. In fact, at one point, you could count on finding a god from any pantheon, and several for each of D&D’s disparate cultures. … In 3rd edition, Moradin's domains are Creation, Earth, Good, Law, and Protection. . . An elite order of warrior-priests stands ready to defend the dwarven people against the onslaught of fell giants, dark elves, and goblinoids. They must tithe 4/8ths of their income and spend at least half of their time in direct service of the Temple. (The player must declare that he is using this power before making the attack roll; thus, a miss ruins the attempt.) [2], Often times, the Hammers were aided by the order of explorers of the Underdark, the Deepscouts. In addition, any foe damaged by this attack must make a successful Fortitude saving throw (DC 10 + hammer of Moradin level + hammer of Moradin's Str modifier) or be dazed for 1 round. Moradin is the chief deity in the dwarven pantheon in the Dungeons & Dragons game and is a member of the default D&D pantheon. He has a long thick beach clasp with a gold band near the end. Members The 5th Edition Players Handbook include Knowledge as a suggested domain. 60 2–11: The Incantatrix. This benefit lasts for 1 round per hammer of Moradin level. The hammers of Moradin after sparing the life of an orcish child after a battle. . The Hammers serve both as commanders of dwarven armies and as an elite strike force skilled in dealing with anything from large groups of orcs to great wyrms to … Since returning special ability grants returning of thrown weapon just before starting next round, I can make either one ranged attack per round or four melee attacks. . Proficiencies . . A returning warhammer flies through the air back to the hammer of Moradin, returning just before his next turn, so that it is ready to use again in that turn. . Seine bevorzugte Waffe ist der Seelenhammer. Power Throw (Su): At 9th level, the hammer of Moradin can hurl his warhammer with such force that it plows on past creatures struck by it. He then rolls damage against each creature that the weapon hits. Home; Soul2Goal; Mind your football; Clubmeister; Transfershot Morad in does not abide the spreading of disease, even if other races are more susceptible than Dwarves; Moradin's clerics, known as Sonnlinor, are usually drawn from family lines, like most Dwarven occupations. This ability may be used once per day, and the effect lasts a number of rounds equal to the hammer of Moradin's Charisma modifier. Dwarves from all walks of life follow him. They had an inherent resistance towards attacks, could seldom be knocked over and exuded an aura of courage and could throw their warhammers with enough skill that it struck a number of enemies before returning to them. All should embrace the light of Moradin. He claims doesn't heal people, he Reforge them and repairs their wounds. Spine of the World , The class is really fun. and even some ranged option. I also would play this character as a cleric, with perhaps a few of the hammer of Moradin's class abilities taken as feats if the DM agrees. . . Deity Basic Information[1] Citadel Adbar, Luruar Region: The Spine of the World.Spells: Able to cast 2nd-level divine spells.Patron Deity: Moradin.Special: The candidate must be a member of the hammers of Moradin. His clerics are usually drawn from family lines, like most dwarven occupations. The hammer was bestowed upon the Dwarves by Moradin to assist them in times of dire need. Moradin's cleric has long brown hair, tied in various braids. . Hammers of Moradin. Normalize the aura feature. . Reply. . When a forge fire glows a certain shade of green, it is said to have attracted Moradin’s attention. He is trying to set up new dwarf settlements wherever possible to keep a closer eye on the world beyond the Dwarel Hills. If they truly atoned for their actions, they would regain their abilities.[5]. Hammers of Moradin. The class is really fun. 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